package
{
	import Box2D.Collision.Shapes.b2CircleShape;
	import Box2D.Collision.Shapes.b2PolygonShape;
	import Box2D.Collision.Shapes.b2Shape;
	import Box2D.Collision.b2AABB;
	import Box2D.Common.Math.b2Vec2;
	import Box2D.Dynamics.Joints.b2MouseJoint;
	import Box2D.Dynamics.Joints.b2MouseJointDef;
	import Box2D.Dynamics.b2Body;
	import Box2D.Dynamics.b2BodyDef;
	import Box2D.Dynamics.b2DebugDraw;
	import Box2D.Dynamics.b2Fixture;
	import Box2D.Dynamics.b2FixtureDef;
	import Box2D.Dynamics.b2World;
	
	import com.ClickDemo;
	import com.Demo;
	import com.DragDemo;
	
	import demo.DemoScene1CreateBody;
	import demo.DemoScene2BodyEvent;
	import demo.DemoScene3Buoyancy;
	import demo.Scene;
	
	import flash.display.Sprite;
	import flash.events.Event;
	import flash.events.MouseEvent;
	
	[SWF(width = 1000, height = 600, backgroundColor = 0x00)]
	public class Box2DDemo extends Sprite
	{
		private var s:DemoScene3Buoyancy;
		public function Box2DDemo()
		{
			s = new DemoScene3Buoyancy(this);
			
			
		}
		
	}
}